Untime

Some things from the past are impossible to escape

Follow Circe’s journey as she arrives in the mysterious town of Dugo, seeking a fresh start after a life-changing incident. But in this haunting 15-minute narrative adventure, you’ll discover that running away isn’t always the answer.

Story-driven experienceComplete in one sittingEmotional narrative

Untime - A Narrative Journey

When Circe flees to Dugo, she thinks she can escape her past. She’s wrong.

Live18.2K players

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About Untime

Untime is an immersive narrative adventure that takes you on a profound emotional journey. Following Circe’s story as she escapes to the enigmatic town of Dugo, this compelling 15-minute experience blends haunting storytelling with atmospheric exploration. Discover what drives people to run from their past, and whether true escape is ever possible.

Untime is an independent narrative adventure that compresses the emotional arc of a feature film into a focused fifteen-minute play session. The story opens with Circe stepping off a bus into the quiet town of Dugo, clutching a small suitcase and a phone that keeps buzzing with memories she tries to ignore. Every storefront, rusted mailbox, and flickering streetlamp has been placed to hint at an incident she refuses to name. We deliberately preserve these environmental clues so you can reconstruct her history through careful observation—listen to the echo of her footsteps on cobblestones, notice how the camera lingers on old theater posters, and feel the chill when the wind sweeps in from the harbor. Untime rewards players who slow down, notice details, and allow the weight of the setting to settle in before pushing forward.

Dialogue is the engine that keeps the experience intimate. Each conversation is written with natural pauses, hesitant affirmations, and the small talk that people use to shield themselves from difficult truths. Speak with the grocer who keeps a spare key for Circe, the priest who remembers her childhood, or the retired conductor who still knows the timetable of trains that no longer run. The branching structure does not attempt to spin dozens of endings; instead, it lets you decide who deserves to hear the full story. Depending on the order in which you confide in these characters, Circe’s tone shifts from guarded irony to fragile optimism. Rather than presenting simple moral choices, Untime asks you to gauge when honesty might be the most compassionate option.

Sound design reinforces that invitation to linger. Every area of Dugo features a bespoke soundscape built from warm synth pads, distant saxophone loops, and subtle field recordings captured in river towns along the Adriatic. As you move from the market square to the abandoned rail yard, the soundtrack evolves, layering in new motifs that hint at Circe’s mental state. When she approaches places tied to her past, the orchestration detunes slightly, producing tension without overwhelming the dialogue. Because Untime is meant to be read as much as it is played, the mix keeps voices crisp while letting the music breathe underneath. Play with headphones if you can; the stereo cues do a remarkable job of pulling you into Circe’s headspace.

The interface is filled with subtle feedback that reflects her attempt to rebuild a life. Her travel bag doubles as a dynamic inventory, with postcards, receipts, and folded letters appearing and disappearing as she decides what to keep. A journal menu captures quick sketches of people she meets along with handwriting samples that reveal her mood. The status screen replaces health bars with a sleep tracker, heart rate visualization, and short affirmations that unlock when you take the time to rest on a bench or share a meal. None of these systems push you toward min-maxing; they simply remind you that you are guiding a person who is trying, moment by moment, to feel safe again. If you idle in one location, Circe whispers mantras under her breath, giving you insight into the coping strategies she is developing.

Structurally, the narrative is divided into four pivotal beats that keep the short runtime layered and resonant. ā€œDepartureā€ acquaints you with Dugo’s layout and invites you to walk without urgency, collecting fragments of exposition as Circe avoids discussing the past. ā€œCollisionā€ brings an old acquaintance back into her life; their confrontation acts as a mirror that forces both you and Circe to confront what she left behind. ā€œDecisionā€ revolves around a letter she wrote but never sent—reading it, editing it, or burning it will change the way later conversations resolve. The final phase, ā€œReckoning,ā€ culminates in a confession that cannot be rewound. The goal is not to punish you for choosing wrong, but to show how vulnerability can transform once-silent streets into places of belonging.

Fans of narrative-driven experiences such as Night in the Woods, Oxenfree, or Kentucky Route Zero will recognize the blend of supernatural hints and grounded character work. Untime differs by embracing brevity: it eliminates filler quests, giving you a beginning, middle, and end that fit into a single sitting while still leaving space for reflection. Accessibility options include multiple subtitle sizes, dyslexia-friendly fonts, colorblind-safe interaction highlights, and a content warning toggle that lets you prepare for intense moments. When you finish, we encourage you to revisit the community section on this site, share your interpretation of Circe’s journey, and recommend the playlist you listened to while exploring Dugo. Every story extends the conversation, and your voice may be the one that helps another player face their own echoes of the past.

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Compelling Narrative

Uncover Circe’s mysterious past through rich storytelling and atmospheric dialogue that reveals deep emotional truths.

šŸ˜ļø

Atmospheric Exploration

Explore the enigmatic town of Dugo, interacting with locals and uncovering secrets hidden in every corner.

ā°

Perfect Length

Experience a complete emotional journey in just 15 minutes - perfect for a meaningful break from your day.

How to Experience Untime

1

Meet Circe

Begin your journey by taking control of Circe, who arrives in Dugo seeking a fresh start.

2

Explore Dugo

Move through the mysterious town, interact with objects, and engage with the local residents.

3

Uncover Secrets

Piece together Circe’s past through dialogue and environmental storytelling that reveals her truth.

4

Face the Past

Experience the emotional climax as Circe confronts what she cannot escape from her former life.

How to Play

šŸŽ®

Simple Controls

Use keyboard or mouse to move, observe your surroundings, and interact with the world.

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Talk to Everyone

Each conversation reveals more about Circe’s situation and the mysteries of Dugo.

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Pay Attention

The story unfolds through subtle details - every interaction matters to the narrative.

Perfect For

šŸ“š Story Enthusiasts

Experience deep emotional storytelling in a compact, impactful format.

šŸŽ­ Narrative Game Fans

Enjoy character-driven adventures that prioritize story over action.

ā±ļø Time-Conscious Players

Get a complete gaming experience in just 15 minutes of your time.

Ready to Discover Circe’s Story?

Step into a world where the past refuses to stay buried. Can Circe truly escape what haunts her, or will Dugo reveal truths she’s not ready to face?

šŸ˜ļø Experience Untime Now

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